BASEDRAW // tactical layout tool

BASES: 0
Cursor: X -- Y --
1. Draw design  →  2. Add player names  →  3. Set X / Y  →  4. Assign Positions

Menu

1. Draw your design
Click/tap an empty cell to place a base. Click/tap an existing base to remove it. Bases are 3×3 — they can't overlap each other, cross an obstacle, or go past the edge of the 500×500 grid.
2. Obstacles
Shift-click or middle-click a cell — or long-press it on touch — to toggle a 1×1 white obstacle on/off. Bases can't be placed on top of one.
3. Pan & zoom
Drag to pan (one-finger drag on touch). Scroll the wheel, or pinch with two fingers on touch, to zoom.
4. Players
Open Players and enter one name per line. Names must be unique.
5. Reference (X / Y)
Open X / Y, then click/tap a base on the map to pick it as the reference base, and enter that base's real in-game X and Y coordinates.
6. Assign Positions
Once there's at least one base, one player, and a reference set, Assign Positions becomes active. Players are matched to bases top-to-bottom then left-to-right, and shown with each base's calculated Game X/Y — copy the list or table from the results panel.
7. Share
Copies a link containing only the base layout — not players or the reference coordinate. Opening that link loads the design.
8. This menu
Change the base colour, save the design to a file (or your browser) and reload it later, or reset everything.
#3BE6C4

Preset Designs

Loading a preset replaces the current base layout, clears obstacles, and clears the reference (X / Y) — player names are kept.

Players

Reference (X/Y)

No reference base selected — tap a base on the map to set it.
Tap or click exactly one base on the map to use it as the reference. Game coordinates for every other base are calculated relative to it.

Assignment